![]() Several techniques were tried, and it has settled down into a division between Core and Compatibility contexts. However, since many implementations support the deprecated and removed features anyway, some implementations want to be able to provide a way for users of higher GL versions to gain access to the old APIs. This includes the Fixed Function Pipeline. OpenGL 3.1 removed almost all of the functionality deprecated in OpenGL 3.0. Many OpenGL functions were declared deprecated, which means that users should avoid using them because they may be removed from later API versions. OpenGL version 3.0 introduced the idea of deprecating functionality. Code written against OpenGL 1.1 could execute just fine on OpenGL 2.1 implementations. Until version 3.0, all versions of OpenGL were fully backwards compatible with earlier ones. However, a single context cannot be current in multiple threads at the same time. ![]() The current context is a thread-local variable, so a single process can have several threads, each of which has its own current context. In order for any OpenGL commands to work, a context must be current all OpenGL commands affect the state of whichever context is current. However, contexts do not have to share objects they can remain completely separate from one another. Container Objects are not sharable, nor are Query Objects.Īny object sharing must be made explicitly, either as the context is created or before a newly created context creates any objects. Most OpenGL objects are sharable, including Sync Objects and GLSL Objects. A context's objects can be shared with other contexts. ![]() Each context can represent a separate viewable surface, like a window in an application.Įach context has its own set of OpenGL Objects, which are independent of those from other contexts. A process can create multiple OpenGL contexts. Think of a context as an object that holds all of OpenGL when a context is destroyed, OpenGL is destroyed.Ĭontexts are localized within a particular process of execution (an application, more or less) on an operating system. It represents the (potentially visible) default framebuffer that rendering commands will draw to when not drawing to a framebuffer object. A context stores all of the state associated with this instance of OpenGL. Whether you are a developer trying to ensure that your app’s entries are visible in both iterations of the context menu, or you happen to be a software tester trying to find out if legacy applications can still affect the older version, Windows 11 Menu Editor may be the right tool for you, allowing you to avoid complex and resource-heavy utilities while also providing a compact and easily accessible layout.An OpenGL context represents many things. However, since its source code is openly available, those with programming experience can make this suggestion or fork the repository to create a custom version that addresses such features. Moreover, given its portable format, the program can be easily added to on-the-go USB flash drive-powered setups for those who tend to switch between their work and personal devices without having to worry about synchronizing specific application settings over the cloud.įinally, while the program works well in its current form, one improvement could augment the user experience significantly, namely the implementation of dedicated hotkey combinations alongside a background process with a system tray icon to switch between the context menu types in a faster way. As such, users are spared from having to rely on keeping registry files around the desktop and going through multiple steps to accomplish the same feat.Īdditionally, the app also lets you revert just as quickly to the default menu in case your workflow changes, or if a particular utility that you happen to use regularly has an entry only in the newer version, thus giving you a proper amount of flexibility when adjusting Windows’ desktop environment to your needs. ![]() Once downloaded, double-clicking on the program’s executable instantly launches a compact layout that greatly simplifies the process of switching to the legacy context menu and Windows 11’s newer iteration, allowing users to easily make the change with a simple click that enables the option and refreshes Windows’ Explorer process at the same time. As a result, the latest version may feel less feature-rich, which is where Windows 11 Menu Editor comes into play, allowing you to easily toggle between both variants without having to resort to additional clicks or steps in doing so. Since Microsoft’s latest iteration of their flagship operating system implemented some of the more drastic changes to the desktop experience, many developers now have to adapt their current apps to support the newer formats, and the update to the context menu is no exception. ![]()
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